I am a Technical Artist with 4 years of training, working on projects for more than 3 years and with a strong interest in VFX and the ability they have to impact the user experience. With experience in Unity and Unreal Engine 5, creating visual effects, shaders and models. I have worked on projects such as the newsgame “So Much Trash”, a promotional video for the band Taburete, VR environments, asset optimization and immersive experience design. Passionate about merging art and technology, I seek to create stunning visual effects and high quality cinematics.